Model Parts, Diagrams, Dictionary Items, and Properties > Properties > Name (property)
  
Name (property)
For automation interface information about the Name property, see the automation interface topic for common attributes in the Related Topics.
Identifies an item in the model. All items in a model have a Name.
The uniqueness of a Name typically follows these rules:
An Item that is scoped directly by a Package:
Cannot have the same name as other items scoped directly by the same Package.
Can have the same name as other items (including items of the same type) that are scoped by different Packages.
An Item that is scoped directly by the Model:
Can have the same name as other items of a different type that are scoped directly by the model.
Cannot have the same name as other items of the same type that are scoped directly by the model.
An item that is owned by a parent item:
Can have the same name as other items of a different type that are owned by the same parent item.
Can have the same name as other items of the same type that are owned by different parent items.
Except for Operations, cannot have the same name as other items of the same type that are scoped by the same parent item.
By default, the Name is typically set to the item's Type, followed by an incremental number to make the Name unique. An Item's Name can be up to 100 characters long.
The following characters cannot be used in a Model's name: ¦ ! " & * : \ < > ?
This property is set on the General tab of an item's Property Pages. In addition, you can change an item's Name by right-clicking the item, and then clicking Rename.
You can use the Name property as search criteria in the Find Model Items dialog.
Instance Property
Instances of Attributes (Parts and Ports), Events, Operations, Roles (Parts and Ports) and Use Cases can also have a Name to identify each instance. The Name of an instance is set on an item's Instance Property Pages, which you open by right-clicking the item on a diagram, and then clicking Instance Properties.
When an instance appears on a diagram, it displays the name of the instance and typically the underlying item.
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The Name of an Event instance is taken from the Actual Parameters property, or vice versa.
The Name of an Operation instance is taken from the Result property, or vice versa.
The Name of a Use Case instance is taken from the Actual Parameters property, or vice versa.
The Name of a Parameter cannot contain spaces.
The following section provides information about the items and diagrams for which Name is a property. For more information about an item or diagram, click it.
Is property of
All items, diagrams and symbols.
Accept Event Action
Activity
Activity Diagram
Activity Final Node
Activity Partition
Actor
Actual Template Parameter
Alternative Choice
Atomic State
Attribute
Basic Type
Board
Board IO Device
Board IO Device Type
Board Type
Call Behavior Action
Call Operational Action
Central Buffer
Channel
Class
Class Diagram
Column
Communication Diagram
Composite Structure Diagram
Concurrency Diagram
Concurrent State
Connection Point Reference
Constraint
Constraint Type
Constraints Diagram
Control Flow
Data Store
Data Type
Database
Decision Node
Decision Set
Dependency
Disk
Disk Type
Entry State
Enumeration Literal
Event
Event Action Block
Event Flag
Exception
Exception Handler
Exit State
External Connector
Final State
Flow Final Node
Fork Node
Fork State
Formal Template Parameter
General Flow
General Flow Diagram
General Flow Diagram Flow
General Flow Diagram Node
General Graphics Diagram
General Node
Generalization
History State
Increment
Index
Initial Node
Initial State
Input Pin
Instance
Interface
Interface Device
Interface Device Type
Interruptible Activity Region
IO Flow
Join Node
Join State
Junction State
Mailbox
Memory
Memory Type
Merge Node
Model
Monitor
Multidrop Bus
Multidrop Bus Type
Object Diagram
Object Flow
Opaque Action
Operation
Output Pin
Parameter
Point to point connection
Package
Point to Point Connection Type
Pool
Processor
Processor Type
Profile Diagram
Qualifier
Reception
Relationship
Role
Semaphore
Send Signal Action
Sequence Diagram
Sequential State
Signal
State Diagram
State Machine
Statement
Stereotype
Structured Activity Node
Submachine State
Subsystem
Synchronizer
System Architecture Diagram
Table
Table Relationships Diagram
Tag definition
Task
Ternary Association
Ternary Role
Text Diagram
Timing Constraint
Transition
Type Definition
Use Case
Use Case Diagram
Variant
Variation Point
Variant Diagram