For automation interface information about a Final State, see
State (automation interface). For automation interface purposes, a Final State is a State that has its UML State Type set to Final.
A Final State signifies that the enclosing region is completed. If the enclosing region is directly contained in a state machine and all other regions in the state machine also are completed, then the Final State means that the entire State Machine is completed.
Create a Final State through a Modeler explorer pane or a State Diagram:
• In a Modeler pane, right-click a State Machine or Sequential State, point to New, point to Pseudo State, and then click Final State.
• On a State Diagram, click the Final State toolbar button, and then click the diagram background (within the frame) or within a Sequential State.
When used on a State Diagram, a Final State's notation is as follows.
The View Options on a State Diagram allow you to show or hide the Name. By default, the Name is not shown.
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On a State Diagram, you can populate Final States: right-click the State Machine (frame) or Sequential State that owns the Final States, point to Populate, and then click All States. Note that all owned states are added to the diagram.
In the Dictionary pane, Final States are listed in the UML\States folder.
In the Modeler panes, a short-cut symbol on the Final State's icon indicates that the item is a
stub.
The following sections provide information about how a Final State is used in the model.
Dependency — The Dependency is owned jointly by the Final State and the other associated item. The access permissions you have to a Dependency are determined by the access permissions of the dependent item.
Transition — The Transition is owned jointly by the Final State and the other associated item. The access permissions you have to a Transition are determined by the access permissions of the source item.