Entry state (dictionary item)
For automation interface information about an Entry State, see State (automation interface). For automation interface purposes, an Entry State is a State that has its UML State Type set to Entry.
An Entry State is an entry point of a State Machine or Composite State.
Create an Entry State through a Modeler explorer pane or a State Diagram:
In a Modeler pane, right-click a State Machine or Sequential State, and select New > Pseudo State > Entry Point State.
On a State Diagram, click the Entry State button, and then click the diagram frame or click the edge of a Sequential State.
Note that you cannot click the dashed partition line for a Concurrent State.
The View Options on a State Diagram allow you to show or hide the Name. By default, the Name is not shown. Tell me more...
On a State Diagram, you can populate Entry States: right-click the State Machine (frame) or Sequential State that owns the Entry States, and select Populate > All States. Note that all owned states are added to the diagram.
In the Dictionary pane, Entry States are listed in the UML\States folder.
In the Modeler panes, a short-cut symbol on the Entry State's icon indicates that the item is a stub.
The following sections provide information about how an Entry State is used in the model.
Properties
An Entry State has only the standard properties.
Owned by
Atomic State (through child State Diagram)
Owns
Dependency — The Dependency is owned jointly by the Entry State and the other associated item. The access permissions you have to a Dependency are determined by the access permissions of the dependent item.
Transition — The Transition is owned jointly by the Entry State and the other associated item. The access permissions you have to a Transition are determined by the access permissions of the source item.
Defined in these parts of the model
Shown on these diagrams
Can be linked to these dictionary items
In addition to the owning State Machine or Sequential State, an Entry State can be linked to the following items.
Stereotype —To make an Entry State valid for a Stereotype, make State a valid item type.