A rich text property that specifies the action in one or more languages as rich text. You can specify the languages used in the body through the Languages attribute.
The Body attribute applies only when the Node Type attribute is set to Opaque Action or Value Specification Action.
Access is read/write.
Description
A textual property that gives an overview of the dictionary item.
Access is read/write.
Effective Language
A derived string that specifies the Code Editor language that is used to edit the Body property of an Action Node in Modeler when no value is set for the Language attribute.
If the Language and Effective Language attributes are both blank, the Code Editor uses the default language of C++.
When a value is set for the Language attribute, the Effective Language attribute is blank.
For information about how the Code Editor language can be derived, click here
Access is read-only.
Language
A string that specifies the Code Editor language that is used to edit the Body property of an Action Node.
The Language attribute applies only when the Node Type attribute is set to Opaque Action or Value Specification Action.
If no Language value is set, the Code Editor uses the language that is specified by the derived Effective Language attribute.
For information about the supported languages, click here
Access is read/write.
Is Destroy Links
A Boolean property that specifies whether links in which the object participates are destroyed along with the object. Possible values are TRUE or FALSE.
The Is Destroy Links attribute applies only when the Node Type attribute is set to Destroy Object Action.
Access is read/write.
Is Destroy Owned Objects
A Boolean property that specifies whether objects owned by the object through composite aggregation are destroyed along with the object. Possible values are TRUE or FALSE.
The Is Destroy Owned Object attribute applies only when the Node Type attribute is set to Destroy Object Action.
Access is read/write.
Is Replace All
A Boolean property that specifies whether existing values of the structural feature of the object should be removed before adding the new value. Possible values are TRUE or FALSE.
The Is Remove Duplicate attribute applies only when the Node Type attribute is set to Add Structural Feature Value Action.
Access is read/write.
Is Remove Duplicates
A Boolean property that specifies whether to remove duplicates of the value in non-unique structural features. Possible values are TRUE or FALSE.
The Is Remove Duplicate attribute applies only when the Node Type attribute is set to Remove Structural Feature Value Action.
Access is read/write.
Is Synchronous
A Boolean property that specifies whether the Action Node is synchronous or asynchronous. Possible values are TRUE or FALSE.
Access is read/write.
Is Unmarshall
A Boolean property that indicates whether there is a single Output Pin for the Event, or multiple Output Pins for attributes of the Event. Possible values are TRUE or FALSE.
The Is Unmarshall attribute applies only when the Action Node is an Accept Event Action, that is, the Node Type is Accept Event Action; and then only when the Event Trigger of the linked Event is Signal Event.
Access is read/write.
Node Type
A string that specifies what type of Modeler item the Action Node is. Possible values are as follows:
A relationship to the Activity that is called through the Action Node.
The Called Behavior association applies only when the Action Node is a Call Behavior Action, that is, the Node Type attribute is set to Call Behavior Action.
A relationship to the Operation that is called through the Action Node.
The Called Operation association applies only when the Action Node is a Call Operation Action, that is, the Node Type attribute is set to Call Operation Action.
A relationship to Activity Partitions that reference the Action Node. An Activity Partition references an Action Node when that Action Node is created on or moved to the Activity Partition on an Activity Diagram.