Action | Result |
---|---|
SHIFT + drag the centerpoint | Translates a segment of the manikin in two dimensions parallel to the plane of the screen. The segment moves as a unit and maintains its orientation. |
Drag the centerpoint | Translates a segment of the manikin in two dimensions parallel to the plane of the screen. The segment moves as a point and does not maintain its orientation. |
Drag a handle | Translates a manikin segment along one of the selected segment's axes. To edit the distance, double-click the dimension and enter a value. |
Drag an arc | Rotates a segment around a motion axis. To edit the angle, double-click the dimension and enter a value. |
Drag a plane inside the 3D dragger arcs | Translates a segment in two directions parallel to the dragger plane. To edit the distance, double-click the dimension for each direction and enter a value. |
If you want to detect collisions while dragging manikin segments, it is recommended to use the Partial collision detection setting, and then select a limited number of manikin segments for the collision calculations. For example, when you drag the arm, you could select a few fingers, a hand, and a forearm, along with the objects in the scene with which the manikin would be likely to collide. Manikins contain many segments that already intersect at their joints, which makes further collision detection slow. Using the Global collision detection setting would greatly increase the calculation time and is not recommended. See the topic To Set Collision Detection Settings in the links below. |