About Posture
People stand or sit in a specific way when performing real-world tasks. To simulate these postures, you can create and save postures, or you can import a posture from a posture library and edit it. Over time, you create and save a wide range of manikin body positions for performing specific tasks relevant to their designs.
After you insert a manikin, you manipulate it until it conforms to a position or a posture in which a task would normally be performed. When you modify a posture or apply a posture from the posture library to the manikin, you can save it as a snapshot for later use in an analysis. You can also manipulate the manikin's posture and save it in a posture library for reuse.
You can apply a posture from the posture library to pose the manikin as closely as possible to the desired posture, and then for the details, use the 3D dragger to adjust individual manikin segments.
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If you want to detect collisions while dragging manikin segments, it is recommended to use the Partial collision detection setting, and then select a limited number of manikin segments for the collision calculations. For example, when you drag the arm, you could select a few fingers, a hand, and a forearm, along with the objects in the scene with which the manikin would be likely to collide.
Manikins contain many segments that already intersect at their joints, which makes further collision detection slow. Using the Global collision detection setting would greatly increase the calculation time and is not recommended.
See the topic To Set Collision Detection Settings in the links below.
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