SET_LIGHT_ATTENUATION specifies the attenuation distance
for a cone or positional light.
---->(SET_LIGHT_ATTENUATION)--|viewport|--|light|--|distance|---->
This action has no options.
Use this action to set the light attenuation distance for
positional or cone lights in a viewport.
The following parameter sequence sets the light attenuation of
the specified light.
SET_LIGHT_ATTENUATION [specify viewport] [specify light]
[enter attenuation distance]
All viewport names must be enclosed by double quotes (" ").
You can either enter the distance directly, or specify a
point on the model, (the attenuation distance is the
distance from the point specified, to the light source).
You can also turn attenuation off, to create unattenuated
light.
Note that any objects closer (to the light source), than
the specified distance will be fully illuminated, and that
objects further away will receive less light.
This action has no effect on the ambient light setting.
SET_CURRENT_LIGHT terminate action
SET_LIGHT_BRIGHTNESS terminate action
SET_LIGHT_COLOR terminate action
SET_LIGHT_CONE terminate action
SET_CURRENT_LIGHT terminate action
SET_LIGHT_DIRECTION terminate action
SET_LIGHT_FOLLOW terminate action
SET_LIGHT_POSITION terminate action
SET_LIGHT_SPOT terminate action
SET_LIGHT_SWITCH terminate action
SET_LIGHT_TYPE terminate action
GET_LIGHT_ATTENUATION interrupt action
GET_LIGHT_BRIGHTNESS interrupt action
GET_LIGHT_COLOR interrupt action
GET_LIGHT_CONE interrupt action
GET_CURRENT_LIGHT interrupt action
GET_LIGHT_DIRECTION interrupt action
GET_LIGHT_FOLLOW interrupt action
GET_LIGHT_POSITION interrupt action
GET_LIGHT_SPOT interrupt action
GET_LIGHT_SWITCH interrupt action
GET_LIGHT_TYPE interrupt action
SELECT_VP_SA subaction