Model-Based Definition > Model-Based Definition > Creating Various Annotation Types > Tolerances > Working with Surface Finish Tolerances > To Create a Surface Finish Tolerance
  
To Create a Surface Finish Tolerance
1. Define the active annotation orientation before creating the first annotation in any session.
2. Click Annotate > Surface Finish. The Open dialog box opens and allows you to retrieve the surface finish symbol definition. The name of this symbol definition is displayed in the Symbol name box in the Surface Finish dialog box that opens subsequently.
 
* If a surface finish symbol already exists in the model, the Open dialog box does not open and the Surface Finish dialog box opens directly.
3. In the Symbol name box, select the name of the symbol from the list. The list shows symbols that are associated with the model, if any. If the symbol you want has not been added to the model, browse to locate it in the symbol library, or click New to create a new symbol definition.
4. Select reference surfaces, that is, surfaces that you want the Surface Finish symbol to represent. You can select only single surfaces as reference surfaces. The names of the selected references are displayed in the References collector.
 
While including a surface finish annotation in an Annotation Feature, you can select single surfaces, intent surfaces, excluded surfaces, all surfaces of a quilt, seed and boundary surfaces, loop surfaces, or a combination of any of these as reference surfaces. You can use the Surface Sets dialog box that opens when you click Details under References to create, review, or edit the surface sets.
When creating standalone Surface Finish Annotations or Surface Finish Annotation Elements in an assembly, you can select surfaces that were created by assembly features, specifically, holes, cuts, or slots only. You can also select assembly quilts in the top assembly.
5. Under PlacementCreo Parametric displays the default placement type as Normal to Entity. You can select a different type of placement from the Type list and define the placement of the symbol.
 
Normal to Entity places the surface finish annotation normal to the selected entity and in an annotation plane. However, if the annotation plane is not normal to the selected entity, then the surface finish annotation too is not normal to the entity.
You can change the default placement type for surface finishes by setting the default_placement_surfacefinish configuration option.
6. If you want to move the symbol, click Move. Move the pointer to the new location and click to place the symbol at the new location or middle-click to cancel the move operation.
7. Under Properties, you can define the height, angle, and color of the symbol.
8. Use the Grouping tab to specify which groups will show in the instance.
9. Use the Variable Text tab to select the content of notes appearing with the symbol.
10. Click OK.