To Manipulate Textures from the Graphics Window
1. On the
View tab, click the arrow below
Appearances to open the appearance gallery.
2. Select the required appearance from the
Model palette. Right-click, and select
Edit, or click
Edit Model Appearances. The
Model Appearance Editor dialog box opens.
3. On the
Texture,
Bump, or
Decal tab, click
and pick a surface that has a textured appearance applied to it.
4. Select a projection for the selected surface or surfaces from the
Type box. Depending on the mapping type that you selected, a frame and a sphere with direct manipulation controls appear in the graphics window. Use these controls to perform the following operations:
Scale operation
Use the handles on the frame to scale the texture while placing it. By default, the scaling is symmetrical around the center axis of the frame.
• Drag any corner of the frame to simultaneously scale the texture in the X and Y directions.
• Drag an edge handle for scaling in either the X or Y direction.
• Alternatively, under Repeat, use the thumbnails to specify values for X and Y to scale the texture.
• Hold down the CTRL key and drag a corner or edge handle to scale the texture asymmetrically around the center axis. When you hold down the CTRL key and drag a corner or edge handle, only that corner or side of the frame moves while the opposite side is stationary.
• Hold down the SHIFT Key and drag a corner or edge handle to lock the aspect ratio while scaling the texture symmetrically around the center axis.
• Hold down the CTRL and SHIFT keys simultaneously and drag a corner or edge handle to lock the aspect ratio while scaling the texture asymmetrically around the center axis.
Rotate operation
• Drag the rotation handle on top of the frame to rotate the texture.
| While using the rotation handle to rotate the texture, gravity will snap the rotation at 0, 90, 180, and 270 degrees. |
• Alternatively, under Position, use the thumbwheels to specify a value for Rotate to rotate the texture.
Before Rotate | After Rotate |
Pole rotation
• Drag the pole handle or icon on top of the frame to rotate the axis of the sphere along with the texture.
For
Planar mapping type, the pole handle is displayed as
.
For
Cylindrical mapping type, the pole handle is displayed as
.
For
Spherical mapping type, the pole handle is displayed as
.
For
Box mapping type, the pole handle is displayed as
| While using the rotation handle to rotate the texture, gravity will snap the rotation at 0, 90, 180, and 270 degrees. |
• Alternatively, under Type, use the thumbwheels to specify a value for Pole to rotate the texture.
Move the Frame Center
• Click inside the frame and drag anywhere in the graphics window to the frame in a translational manner.
• Hold down the Shift key while dragging the frame to make it move either along the horizontal direction or along the vertical direction.
• Alternatively, under Position, use the thumbwheels to specify values for X and Y to move the frame center.
Before Moving Frame Centre | After Moving Frame Centre |
Flip the applied texture
• Right-click any corner handle of the frame and click Flip to flip the texture.
You can flip the textures diagonally, horizontally, or vertically.
• Right-click any corner handle of the frame and select Flip to flip the texture diagonally.
• Right-click any of the edge handles on the right or left edge of the frame and click Flip to flip the texture horizontally.
• Right-click any of the edge handles on the top or bottom of the frame and click Flip to flip the texture vertically.
• Alternatively click
to flip the texture horizontally or click
to flip the texture vertically.