Navigating Vuforia Studio > Widgets > 3D > Model Target
Model Target
What Does This Widget Do?
The Model Target widget allows you to use 3D models to track physical objects in an Experience.
When Should I Use This Widget?
At runtime, a Model Target can be used to recognize a physical object by comparing it with its 3D representation, and display 3D augmentations without requiring any physical markers on the product.
Are There Any Special Properties, Services, Events, or Actions?
To view a list of common widget properties, services, and events, see Common Widget Properties, Services, and Events.
The following tables list properties, services, and events that are specific to this widget.
Model Widget ID
The Widget ID of the model on which the target was placed. This ID is auto-generated.
Detection Position
Defines the position from which the Experience user will need to look at the physical object from to initiate tracking.
Tracked and Tracking Lost bindings
Tracking Acquired
Triggered when tracking is initiated.
Tracking Lost
Triggered when tracking is lost.
The Widget in Action
Here’s an example of what your widget might look like!
Minimum Steps Required for Use
What It Looks Like
1. Drag and drop a Model Target widget onto a a model on the canvas.
2. Click edit icon next to Detection Position to open the Set Detection Position page. A default view of the model appears.
Any model items or property settings from the model widget are ignored.
3. Set the desired detection position, and click the camera icon ().
Rotate and pan are used in the same manner as the design view.
4. The outline image is generated.
5. Click Save.
6. In the Project pane, under Configuration > Experiences, select None from the ThingMark Association drop-down.