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3D Eyewear Projects
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ThingMarks added to an Eyewear experience should be 2 inches or larger and must be set to the exact same size as the physical ThingMark that will be scanned by Vuforia View. Also note that the ThingMark width unit is meters.
Eyewear projects allow you to create experiences specifically for the Microsoft HoloLens. Application Events, which are available from the DATA pane, can be bound to a service to complete actions like playing a sequence. In addition to predefined gestures, you can also create your own voice commands for your experiences. The following are application events are available out-of-the-box:
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All gestures begin with the following position, and must be done within the HoloLens field of view:
Application Event
Gesture/Voice Alias
Instruction for Use
doubletap
Touch your forefinger to your thumb two times.
hold
Touch your forefinger to your thumb, and hold.
stopscan
Voice Alias: Stop Scan
By default, this application event is bound to the Stop Scan event.
swiperight
1. Touch your forefinger to your thumb and hold.
2. Move your hand 2–3 inches to the right.
3. Release fingers.
swipeleft
1. Touch your forefinger to your thumb and hold.
2. Move your hand 2–3 inches to the left.
3. Release fingers.
swipeforward
1. Touch your forefinger to your thumb and hold.
2. Move your hand 2–3 inches forward, away from your body.
3. Release fingers.
swipeback
1. Touch your forefinger to your thumb and hold.
2. Move your hand 2–3 inches back, towards your body.
3. Release fingers.
swipeup
1. Touch your forefinger to your thumb and hold.
2. Move your hand 2–3 inches up.
3. Release fingers.
The following can be specified for each application event:
Voice Alias—allows you to assign a voice command to the application event
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Do not use punctuation at the of end the voice command.
Voice Response—allows you to assign a voice response to the application event
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If a voice response is specified, it is played as a response to either the gesture or the voice command.
Voice Help—verbal tooltip response from the system when a user gives a help command (for example, saying, “Help play sequence,” might result in the system responding with, “Say ‘Play Sequence,’ to play the disassembly sequence.”)
The following are a few things to keep in mind when creating eyewear experiences:
Eyewear experiences should be authored for optimal appearance on a Microsoft HoloLens.
Eyewear experiences will not display on a mobile device.