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2D Eyewear Projects
2D Eyewear projects allow you to author 2D experiences for assisted reality devices. Assisted reality head-mounted devices specialize in presenting digital information without impacting a user’s direct line of sight, while allowing them to remain hands-free and able to complete their assigned tasks.
Author your own assisted reality experiences using new or existing resources, such as assembly procedure documents, instructional videos, and real-time connected IoT data. Then, present your users with 2D glanceable interfaces that provide hands-free, on-demand, and real-time information.
Create Assisted Reality experiences to:
Improve the efficiency of service technicians requiring step-by-step instructions included in work procedures and workflows
View reference materials such as documents, videos, and links, quickly and on-demand
Provide checklists to guide, track, and record completion of tasks and job status
Navigate between screens with built-in voice commands to ensure hands-free operation
Supported Devices
The following assisted reality devices are supported:
RealWear HMT-1, HMT-1Z1, and Navigator 500 and 520
General Best Practices for 2D Eyewear Experiences
Best practices found in this section apply to all assisted reality devices.
When using text with widgets that is used as a voice command keep the following in mind:
Use commands with three or more syllables (single-word commands with 1-2 syllables are not recommended).
Use words with hard consonants such as T, K, hard C, D, and so on.
Use voice commands that consist of action verbs and a noun for best results. For example:
Verbs—Take, Call, Go to, Select, Start, Stop, End, and so on.
Nouns—Photo, Page, Item x, Video, Expert, and so on.
The following are a few good examples of voice commands:
“Go to Main Menu.”
“Start video.”
“Pause video.”
It is recommended that you incorporate navigating views within an experience using widget bindings:
1. Navigate to Configuration > Info in the PROJECT pane.
2. Select Hidden from the View Navigation Menu drop-down.
3. Drag and drop a widget with a Click event onto the canvas (for example, a button).
4. Drag and drop the Click event of the widget on the view you want to navigate to, and select Navigate on the Select Binding Target window.