Exit state (dictionary item)
For automation interface information about an Exit State, see
State (automation interface). For automation interface purposes, an Exit State is a State that has its UML State Type set to Exit.
An Exit State is an entry point of a State Machine or Composite State.
Create an Exit State through a Modeler explorer pane or a State Diagram:
• In a Modeler pane, right-click a State Machine or Sequential State, and select > > .
• On a State Diagram, click the
Exit State button, and then click the diagram frame or click the edge of a Sequential State.
Note that you cannot click the dashed partition line for a Concurrent State.
The View Options on a State Diagram allow you to show or hide the Name. By default, the Name is not shown.
Tell me more...On a State Diagram, you can populate Exit States: right-click the State Machine (frame) or Sequential State that owns the Exit States, and select > . Note that all owned states are added to the diagram.
In the Dictionary pane, Exit States are listed in the UML\States folder.
In the Modeler panes, a short-cut symbol
on the Exit State's icon indicates that the item is a
stub.
The following sections provide information about how an Exit State is used in the model.
Properties
An Exit State has only the
standard properties.
Owned by
Atomic State (through child State Diagram)
Owns
Dependency — The Dependency is owned jointly by the Exit State and the other associated item. The access permissions you have to a Dependency are determined by the access permissions of the dependent item.
Transition — The Transition is owned jointly by the Exit State and the other associated item. The access permissions you have to a Transition are determined by the access permissions of the source item.
Defined in these parts of the model
Shown on these diagrams
Can be linked to these dictionary items
In addition to the owning State Machine or Sequential State, an Exit State can be linked to the following items.
Stereotype — To make an Exit State valid for a Stereotype, make State a valid item type.