Class pfcTransform3D
Description
This class provides information about a coordinate system transformation.
Manual References:
Method Summary
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| Creates a Transform3D object. |
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| The transformation matrix |
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| Retrieves the point that represents the origin of the coordinate system. |
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| Retrieves the vector that represents the X-axis. |
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| Retrieves the vector that represents the Y-axis. |
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| Retrieves the vector that represents the Z-axis. |
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| Inverts the 4 x 4 matrix contained in the transform object. |
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| This method specifies the point that represents the origin of the coordinate system. |
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| This method returns a vector that representing the X-axis of the coordinate system. |
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| This method specifies a vector that represents the Y-axis of the coordinate system. |
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| Specifies the vector that represents the Z-axis of the coordinate system. |
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| Transforms the specified point using the transformation matrix (both shift and rotation). |
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| Transforms the specified vector by the given transformation matrix (rotation only). |
Method Detail
| GetMatrix | () |
void | SetMatrix | |
The transformation matrix
Manual References:
Retrieves the vector that represents the X-axis.
Manual References:
Returns:
The X-axis
This method returns a vector that representing the X-axis of the coordinate system.
Parameters:
Input
The X-axis
Returns:
Retrieves the vector that represents the Y-axis.
Manual References:
Returns:
The Y-axis
This method specifies a vector that represents the Y-axis of the coordinate system.
Parameters:
Input
The Y-axis
Returns:
Retrieves the vector that represents the Z-axis.
Manual References:
Returns:
The Z-axis
Specifies the vector that represents the Z-axis of the coordinate system.
Parameters:
Input
The Z-axis
Returns:
Retrieves the point that represents the origin of the coordinate system.
Manual References:
Returns:
The origin
This method specifies the point that represents the origin of the coordinate system.
Manual References:
Parameters:
Input
The three-dimensional point that represents the origin
Returns:
Transforms the specified vector by the given transformation matrix (rotation only).
Manual References:
Parameters:
Input
The vector to transform
Returns:
The resulting vector. Note that this can be the same as theInput vector.
Transforms the specified point using the transformation matrix (both shift and rotation).
Manual References:
Parameters:
Input
The point to transform
Returns:
The resulting point. Note that this can be the same as theInput point.
Inverts the 4 x 4 matrix contained in the transform object.
Manual References:
Returns:
Creates a Transform3D object.
Parameters:
Matrix
The transformation matrix
Returns:
The new Transform3D