Value
|
Definition
|
---|---|
Basic solid
|
Bodies created in the regular modeling environment.
|
Sheet metal
|
Body created in the Sheetmetal Design application, or converted from a basic solid body.
|
Lattice
|
Body that results from the Lattice feature.
|
Generated
|
Generated body results from the Generative Design application.
|
Value
|
Definition
|
---|---|
Boundary representation (B-rep)
|
Body that contains only B-rep geometry.
|
Mixed representation
|
Body that contains geometry other than B-rep, or multiple geometry types, like geometry that can be created in:
• Lattice features
• Generative Design application
|
Value
|
Definition
|
---|---|
Feature
|
Body that was created as a result of feature action. These bodies are automatically deleted if no feature is using them. Examples:
• Split Body
• Merge/Inheritance when you add geometry
• Copy Geometry with body objects selected
• Import
|
User
|
Body that was explicitly created by the user. User-owned bodies remain in the model even when no feature contributes geometry to them. They can only be deleted by explicit command by the user.
The automatic first body in a model is considered a user-owned body.
|
Value
|
Definition
|
---|---|
Contains geometry |
The body has geometry, and there are features that contribute this geometry to the body.
|
No geometry |
All the geometry of the body was cut away by other features.
|
No contributing features |
No features contribute geometry to this body.
|
Consumed |
A body whose geometry was entirely removed or transferred to another body by a feature. You cannot reference the body or add new geometry to it. It does not contribute to mass properties.
|
Value
|
Definition
|
---|---|
Construction body |
This body does not participate in mass properties calculations and other analyses like interference analysis or collision detection. Setting a body to construction is reversible.
|
Value
|
Definition
|
---|---|
, , , Default body |
One of the bodies in the model is assigned as the default body by the system. This designation is temporary, until another action changes it.
This body appears by default in the body collector in the next feature that adds or cuts geometry. You can override the system and set the default body manually. The default body is marked with a star.
|