Fundamentals > Creo Parametric User Interface > The View Tab > Appearances > Textures > To Manipulate Textures from the Graphics Window
To Manipulate Textures from the Graphics Window
1. On the View tab, click the arrow below Appearances to open the appearance gallery.
2. Select the required appearance from the Model palette. Right-click, and select Edit, or click Edit Model Appearances. The Model Appearance Editor dialog box opens.
3. On the Texture, Bump, or Decal tab, click and pick a surface that has a textured appearance applied to it.
4. Select a projection for the selected surface or surfaces from the Type box. Depending on the mapping type that you selected, a frame and a sphere with direct manipulation controls appear in the graphics window. Use these controls to perform the following operations:
Scale operation
Use the handles on the frame to scale the texture while placing it. By default, the scaling is symmetrical around the center axis of the frame.
Drag any corner of the frame to simultaneously scale the texture in the X and Y directions.
Drag an edge handle for scaling in either the X or Y direction.
Alternatively, under Repeat, use the thumbnails to specify values for X and Y to scale the texture.
Hold down the CTRL key and drag a corner or edge handle to scale the texture asymmetrically around the center axis. When you hold down the CTRL key and drag a corner or edge handle, only that corner or side of the frame moves while the opposite side is stationary.
Hold down the SHIFT Key and drag a corner or edge handle to lock the aspect ratio while scaling the texture symmetrically around the center axis.
Hold down the CTRL and SHIFT keys simultaneously and drag a corner or edge handle to lock the aspect ratio while scaling the texture asymmetrically around the center axis.
Before Scale
After Scale
Rotate operation
Drag the rotation handle on top of the frame to rotate the texture.
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While using the rotation handle to rotate the texture, gravity will snap the rotation at 0, 90, 180, and 270 degrees.
Alternatively, under Position, use the thumbwheels to specify a value for Rotate to rotate the texture.
Before Rotate
After Rotate
Pole rotation
Drag the pole handle or icon on top of the frame to rotate the axis of the sphere along with the texture.
For Planar mapping type, the pole handle is displayed as.
For Cylindrical mapping type, the pole handle is displayed as .
For Spherical mapping type, the pole handle is displayed as .
For Box mapping type, the pole handle is displayed as
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While using the rotation handle to rotate the texture, gravity will snap the rotation at 0, 90, 180, and 270 degrees.
Alternatively, under Type, use the thumbwheels to specify a value for Pole to rotate the texture.
Before Pole
After Pole
Move the Frame Center
Click inside the frame and drag anywhere in the graphics window to the frame in a translational manner.
Hold down the Shift key while dragging the frame to make it move either along the horizontal direction or along the vertical direction.
Alternatively, under Position, use the thumbwheels to specify values for X and Y to move the frame center.
Before Moving Frame Centre
After Moving Frame Centre
Flip the applied texture
Right-click any corner handle of the frame and click Flip to flip the texture.
Before Flip
After Flip
You can flip the textures diagonally, horizontally, or vertically.
Right-click any corner handle of the frame and select Flip to flip the texture diagonally.
Right-click any of the edge handles on the right or left edge of the frame and click Flip to flip the texture horizontally.
Right-click any of the edge handles on the top or bottom of the frame and click Flip to flip the texture vertically.
Alternatively click to flip the texture horizontally or click to flip the texture vertically.
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