Surfacing > Freestyle > Manipulating the Control Mesh > About Selecting Primitives to Create a Freestyle Feature
About Selecting Primitives to Create a Freestyle Feature
A primitive is a simple shape, such as a circle, that you can divide or multiply to create the required Freestyle feature. Manipulate the control mesh associated with the primitive to create smooth and subdivided surfaces.
You can start modeling in Freestyle after you select one of the following open or closed primitives on the Freestyle tab:
Circle
Sphere
Torus
Cylinder
Triangle
Cube
Ring
You can add multiple primitives to create a Freestyle feature. The Freestyle Tree displays all the shapes in a Freestyle feature.