To Define Varied Annotations for a Surface Finish
1. Retrieve an assembly, select a part in it, right-click, and choose Activate.
2. Select a second part in the assembly as the reference model from which geometry will be copied and click > . The Merge/Inheritance tab opens with the reference model selected by default. You can select a different part as the reference model from the Model Tree or in the graphics window.
3. Click
Merge/Inheritance to toggle between Merge mode (default) and Inheritance mode.
4. Click Options.
5. Click Varied Items. The Varied Items dialog box and a separate window showing the Inheritance model open.
6. Click the Surf.Finish tab.
7. Select or clear the Copy All check box to copy all or individual surface finishes.
8. Select a surface finish. Information about the selected surface finish appears in the Varied Items dialog box.
9. Enter a new value.
| To vary a surface finish property but not the value, type * under New Value. |
10. To display the Varied Props column, perform the following actions:
a. Click
. The
Varied Surface Finish Table Column Setup dialog box opens.
b. Under
Not Displayed, select Varied Props, and then click
. Varied Props moves to the
Displayed section.
c. Click OK. The Varied Surface Finish Table Column Setup dialog box closes.
11. Under Varied Props, perform one of the following actions:
◦ Select the check box to maintain the changed property during the next inheritance feature update.
◦ Clear the check box to override the property change and return to the original property value.
12. Click OK.
| To redefine the varied annotations for a surface finish, right-click the Inheritance feature in the Model Tree, and select Varied Items from the shortcut menu. The Varied Items dialog box opens. |