Surfacing > Warp > Transform Operations > To Rotate Geometry
To Rotate Geometry
1. Click Warp > to open the Transform tab and to display the Transform marquee.
2. Click to center the jack within the marquee, or click to align the jack with the direction plane.
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Depending on the selected reference, the rotation orientation changes. The rotation center is defined by the location of the jack.
3. Click and drag the handles on the ends of the jack to rotate the geometry. The marquee and the jack rotate about the rotation axis along with the selected geometry. While rotating the geometry, hold down the SHIFT key to perform the rotation in 15-degree increments.
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To snap the jack to a different rotation axis, hold down the SHIFT key while dragging the jack to the destination object. You can also snap the jack to external geometries and rotate the transformed object about an external geometry.
For finer control, click the handles on the end of the jack and click Options.
4. On the Options tab, specify the following parameters:
Select an Active handle and a Rotation axis.
Type a value for the rotation angle in the Angle box.
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The Rotate options are displayed only if the rotation marquee is active in the graphics window.
5. To change the rotation center, in the Transform box, select Jack. Click anywhere on the jack away from the end handles and drag the jack to a new location, or click the Options tab to specify x-, y-, and z-coordinate values for moving the jack.
6. Click to center the jack, or right-click and choose Center Jack.
Depending on the selected reference, the rotation orientation changes. The rotation center is defined by the location of the jack.
7. Select any warp operation to complete the current warp operation or click to complete the Warp feature.