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from the shortcut menu.
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from the shortcut menu.When you select a mesh element, such as a face, an edge, or a vertex, the resolution level is applied to all the faces that touch the selected mesh element. |
Show Changed in the graphics toolbar to highlight the changed mesh elements, if not selected already. Show Changed is selected by default. |
Steps | Action | Changes in the Freestyle Tree |
|---|---|---|
1 | Add a freestyle shape. | ![]() |
2 | Set the resolution level 2 for the shape. | ![]() The Levels of Resolution node is added, and the active resolution level is indicated by a glyph added to the icon. |
3 | Manipulate the control mesh at the resolution level 2. | ![]() The number 2 in the icon indicates the resolution level at which the mesh changes are made to the shape. |
4 | Set the resolution level 3 for the shape. | ![]() The active resolution level is indicated by a glyph added to the icon. |
5 | Manipulate the control mesh at the resolution level 3. | ![]() The number 3 in the icon indicates the highest resolution level at which the mesh changes are made to the shape. |
6 | Set resolution level 1 for the shape. | ![]() The active resolution level is indicated by a glyph added to the icon. |
7 | Manipulate the control mesh at the resolution level 1. | ![]() The number 3 in the icon indicates the highest resolution level at which the mesh changes are made to the shape. |
8 | Activate the resolution level 2. To activate, right-click Level 2 and select Activate. | ![]() The active resolution level is indicated by a glyph added to the icon. |
9 | Manipulate the control mesh at Level 2. | ![]() The number 3 in the icon indicates the highest resolution level at which the mesh changes are made to the shape. |
10 | Exit the Resolution mode. | ![]() The Levels of Resolution node is collapsed. No resolution level is active. |