How to > Advanced features and topics > Position and modify > Move recognized features
  
Move recognized features
You can move faces or recognized features (holes, bosses or pockets) belonging to parts. You can move them using a variety of methods, such as translating, rotating, or changing a dimension. You can also copy recognized features and reposition them.
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Bosses and pockets must be embedded in one face to be recognized as a feature.
A face cannot be moved to a new location within the same plane.
To move a recognized feature (boss or pocket)
1. Click Move 3D on the Modeling Commands tool bar.
2. Click , to open the Move dialog box.
3. Click Rec.Feat.
4. Specify the boss or pocket to move. Use one of the following ways:
To specify just one feature, click a face belonging to that boss or pocket.
To specify several recognized features, use the Select dialog box.
5. If any blends will be affected by the move, click Redo Blends and click the blends that will be affected. the viewer will recalculate these blends so they smoothly fit into the modification.
6. If necessary, click Transform Objects to display the Position dialog box. In addition to the standard positioning options (see Dynamic Dragging), the following are also available:
Translate
Moves the boss/pocket along a direction by a distance.
Rotate
Rotates the boss/pocket around an axis at an angle.
PtPtPt
Aligns the boss/pocket using three pairs of points.
PtDirPt
Aligns the two points and a direction.
7. Click one of the positioning options and follow the prompts to define the transformation. Most positioning options are general options repeated in the Position operation (parts and assemblies). For further information about these positioning options, see Position parts and assemblies
8. If you want the base of the recognized feature to be extended so it is embedded in the surface at the new position, click Extend. This option is particularly useful for moving recognized features on an uneven or slanted surface.
9. If you want to make a copy of the recognized feature and keep it in the original position, click Keep Feat.
10. At this stage, you have three choices:
Click Preview to see the changes before accepting them. The affected features will be shown in the preview highlight color. You can still modify the move at this point.
Click to complete the operation.
Click Next to move the boss or pocket without closing the option box. the viewer will re-use all the information (transformation option and other options that you used in the first move. You can specify different bosses or pockets or change the transformation.