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Vuforia View may not be using the most current version of Vuforia’s ground plane technology. Therefore, your device may not yet be supported for Vuforia View.
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This does not apply to HoloLens devices.
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This does not apply to HoloLens devices.
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Property
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JavaScript
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Type
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Description
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X Coordinate
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x
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number
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Location of the Spatial Target on the x-axis.
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Z Coordinate
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z
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number
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Location of the Spatial Target on the z-axis.
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Tracked
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istracked
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boolean
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Is enabled when the camera recognizes the target.
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Enable Pan Gesture
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enabletranslategesture
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boolean
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Enables the pan gesture to be used in the experience, and allows you to move the scene around.
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Enable Rotate Gesture
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enablerotategesture
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boolean
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Enables the rotate gesture to be used in the experience, and allows you to rotate the scene with two fingers.
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Enable Scale Gesture
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enablescalegesture
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boolean
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Enables the scale (zoom) gesture to be used in the experience, and allows you to change the size of the scene.
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Service
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JavaScript
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Description
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Reset Gesture Changes
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resetGesture
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Resets the scene to its original size and position after moving elements around with gestures (move, rotate, zoom).
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Event
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JavaScript
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Description
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Tracking Acquired
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trackingacquired
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Triggered when the surface is recognized by the camera. Augmentations contain the target (ID) and any associated metadata.
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Tracking Lost
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trackinglost
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Triggered when the camera no longer recognizes the surface. Augmentations contain the target (ID) and any associated metadata.
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Minimum Steps Required for Use
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What It Looks Like
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1. Drag and drop a Spatial Target widget onto the canvas.
2. Drag and drop the widgets you want displayed in your experience. For this example, we’ve included a Model widget.
3. In the PROJECT pane, under > , select None from the ThingMark Association drop-down.
4. Once the experience is published, it will appear in your Library. Open the experience, and point the camera at a horizontal surface, then place the model by tapping the screen.
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