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Available only in 3D Eyewear projects.
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The audio can not be played in Preview. To listen to the audio, you must publish the experience and view it on your HoloLens.
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Property
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Description
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Audio Source
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To include audio, you can do one of the following: • Click next to the field to add a new audio file. • Enter or copy and paste an audio URL directly into the field. • Select an audio file from the drop-down menu. |
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Button Color
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Select the color of the buttons. For more information, see Color Picker.
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Panel Color
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Select the color of the panel. For more information, see Color Picker.
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Preload
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Choose whether or not the audio is preloaded.
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Playing
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Indicates whether the audio is playing.
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Tagalong
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Makes widgets stay within your frontline view and ensures that they are placed in a convenient location in the environment.
Users can also pin and unpin the 3D audio when viewing an experience using the pin icon: This allows individual users viewing an experience to change the Tagalong property. |
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The bindable properties listed below are only displayed on the Select Binding Target window when binding a property to the 3D Audio widget. For example, if you drag and drop the Pressed property of a 3D Checkbox widget onto the 3D Audio widget, the Select Binding Target window appears and the three properties below are available to select to bind to the panel.
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Bindable Property
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Description
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Offset X (m)
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Offset of the panel from the user on the X axis (in meters).
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Offset Z (m)
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Offset of the panel from the user on the Z axis (in meters).
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Snap distance (m)
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The distance at which the 3D Video panel will start to move if the user exceeds this distance if Tagalong is selected (in meters).
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Service
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Description
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Play
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Bindable service that plays audio.
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Pause
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Bindable service that pauses the audio.
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Stop
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Bindable service that stops the audio.
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Skip Ahead
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Bindable service that skips ahead.
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Skip Back
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Bindable service that skips back.
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Event
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Description
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Play Started
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Triggered when the audio begins.
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Play Paused
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Triggered when the audio is paused.
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Play Ended
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Triggered when the audio ends.
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Minimum Steps Required for Use
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What It Looks Like
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1. Drag and drop an 3D Audio widget onto the canvas.
2. Select or add an audio resource in the Audio Source field.
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