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2D Eyewear Projects
2D Eyewear projects allow you to author 2D experiences for assisted reality devices. Assisted reality head-mounted devices specialize in presenting digital information without impacting a user’s direct line of sight, while allowing them to remain hands-free and able to complete their assigned tasks.
Author your own assisted reality experiences using new or existing resources, such as assembly procedure documents, instructional videos, and real-time connected IoT data. Then, present your users with 2D glanceable interfaces that provide hands-free, on-demand, and real-time information.
Create Assisted Reality experiences to:
Improve the efficiency of service technicians requiring step-by-step instructions included in work procedures and workflows
View reference materials such as documents, videos, and links, quickly and on-demand
Provide checklists to guide, track, and record completion of tasks and job status
Navigate between screens with built-in voice commands to ensure hands-free operation
Supported Devices
The following assisted reality devices are supported:
RealWear Navigator 500/520
General Best Practices for 2D Eyewear Experiences
Best practices found in this section apply to all assisted reality devices.
When using text with widgets that is used as a voice command keep the following in mind:
Use commands with three or more syllables (single-word commands with 1-2 syllables are not recommended).
Use words with hard consonants such as T, K, hard C, D, and so on.
Use voice commands that consist of action verbs and a noun for best results. For example:
Verbs—Take, Call, Go to, Select, Start, Stop, End, and so on.
Nouns—Photo, Page, Item x, Video, Expert, and so on.
The following are a few good examples of voice commands:
“Go to Main Menu.”
“Start video.”
“Pause video.”
It is recommended that you incorporate navigating views within an experience using widget bindings:
1. Navigate to Configuration > Info in the PROJECT pane.
2. Select Hidden from the View Navigation Menu drop-down.
3. Drag and drop a widget with a Click event onto the canvas (for example, a button).
4. Drag and drop the Click event of the widget on the view you want to navigate to, and select Navigate on the Select Binding Target window.