Working with Widgets > 3D > Waypoints
  
Waypoints
Once you placed a Wayfinder widget on your 3D canvas and have placed one or multiple Waypoints, you can then select a specific Waypoint to modify its properties and events.
Are There Any Special Properties, Services, Events, or Actions?
To view a list of common widget properties, services, and events, see Common Widget Properties, Services, and Events.
The following table is a list of properties that are specific to this widget.
* 
Waypoint properties are not bindable. Instead, the behavior of a Waypoint can be controlled by the Waypoints Data and Selected Waypoint Data properties of the Wayfinder widget.
Property Name
JavaScript Property
Description
Model Widget ID
modelWidgetID
ID of the model that the Waypoint is bound to. If the Waypoint is not bound to a model, this property is empty.
Component Occurrence
componentOccurence
The location on which the Waypoint is placed on a model. If the Waypoint is not bound to a model this property is empty.
Label Text
labelText
Text that is displayed for the Waypoint.
X Coordinate
x
Location of the Waypoint on the x-axis.
Y Coordinate
y
Location of the Waypoint on the y-axis.
Z Coordinate
z
Location of the Waypoint on the z-axis.
X Rotation
rx
Rotation of the Waypoint about the x-axis.
Y Rotation
ry
Rotation of the Waypoint about the y-axis.
Z Rotation
rz
Rotation of the Waypoint about the z-axis.
Event Radius (m)
eventRadius
By default, this property is set to 0.5.
When the user enters the event radius around the Waypoint, they have arrived/departed the Waypoint, and the Arrived or Departed event is triggered. This property can be overwritten by the Event Radius (m) the Wayfinder widget.
Wayfinder Display Boundary (m)
wayfinderDisplayBoundary
By default, this property is set to 2.
When any value above 0 is entered, the reticule and the ribbon will be hidden. To prevent this behavior set the Wayfinder Display Boundary (m) to 0. This property can overwrite the Wayfinder Display Boundary (m) property of the Wayfinder widget.