Property
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Description
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Model Widget ID
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ID of the related model.
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Component Occurrence
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Path to the component.
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Scale
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Size of the model item.
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X Coordinate
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Location of the model item on the x-axis.
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Y Coordinate
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Location of the model item on the y-axis.
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Z Coordinate
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Location of the model item on the z-axis.
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X Rotation
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Rotation of the model item about the x-axis.
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Y Rotation
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Rotation of the model item about the y-axis.
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Z Rotation
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Rotation of the model item about the z-axis.
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Occluding
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If set to true, the geometry of a widget is invisible, but at the same time hides any other augmentations behind it in the 3D scene.
Therefore, the background or camera feed appears where the occluded widget should be. This can be used to emphasize some augmentations by hiding surrounding 3D geometry.
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Always on top
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Overlays the widgets geometry on any other augmentations in the scene regardless of its depth in the 3D scene. If set to Yes, it is never hidden by other augmentations. Typically this can be used for labels or sensors that must always remain visible.
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Opacity (1 Opaque - 0 Transparent)
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A number between 0 and 1 that controls the level of transparency of the object. 0=completely transparent and 1=completely opaque. If set to semi-opaque (for example, opacity is set to <1), this will control whether the model item is drawn as a transparent shell (the default), or is entirely see-through.
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Item Translucence
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Makes the item translucent.
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Color
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Color of the model item.
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To override all other visibility settings and hide the model item and all items related to it, bind one of the following widget properties to the model item, and select Force Hide on the Select Binding Target window:
This also overrides any visibility as set by the selected sequence.
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Service
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Description
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Forward
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Moves a sequence forward one step.
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Play
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Plays a step in a sequence.
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Play All
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Plays all steps in a sequence.
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Reset
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Resets a sequence back to the beginning.
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Rewind
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Moves a sequence back one step.
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Stop
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Stops the playing of a sequence.
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Event
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Description
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Play Started
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Triggered when a step in the sequence is being played.
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Play Stopped
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Triggered when a step in the sequence ends.
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Model Loaded
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Triggered when the model is loaded.
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Acknowledge Requested
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Triggered when an acknowledgement is requested during a sequence.
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To override all other visibility settings and hide the model and all items related to it, bind one of the following widget properties to the model, and select Force Hide on the Select Binding Target window:
This also overrides any visibility as set by the selected sequence.
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Minimum Steps Required for Use
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What It Looks Like
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1. Drag and drop a Model Item widget onto a part on the model.
2. Set the properties you wish to change on that item of the model. For this example, we’ve changed the color of the top of the pump to green.
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