Property
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Description
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Extended Tracking
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Uses features of the environment to improve tracking performance and sustain tracking even when the ThingMark is no longer in view.
As the ThingMark goes out of view, other information is used from the environment to infer the ThingMark position by visually tracking the environment.
A map is built around the target specifically for this purpose and assumes that both the environment and target are largely static.
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Persist Map
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Select the Persist Map checkbox if a project must accommodate movement or changes in the environment, or if it must visualize large augmentations several feet away from the ThingMark.
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Cast Object Shadows
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Controls whether models and model items cast a virtual shadow when they are rendered in an Experience.
The light is assumed to be directly above an object, and the shadows are cast directly onto the horizontal ground plane.
When used properly, object shadows can be very useful in creating a more realistic Experience. Typically, they are used with a Spatial Tracking Experience where the target is located on the virtual floor.
To include object shadows in an Experience, click on the 3D Container widget in the PROJECT pane, and elect the Cast Object Shadows checkbox in the DETAILS pane. ![]() |
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Near Clipping Plane
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The closest location that is rendered by the camera.
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Far Clipping Plane
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The farthest location that is rendered by the camera.
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Service
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Description
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Freeze Camera
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Used to freeze the camera function allowing you to pause on a certain step. To see an example on how to use these services, see Use Hands-Free Playback Animation.
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Resume Camera
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Used to resume the camera function.
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