Permitted dictionary links
Links between the following dictionary items are permitted.
* 
A Stereotype can be applied (linked) to all item types.
Most items can be linked to Comments (Applied) and Constraints (Applied).
Most items can be linked to most other items through the Dependees link.
You can use Tag Definitions to create links between items of types that are typically not permitted. For more information, see Overview of extending linking capabilities through stereotypes and tag definitions.
For each item type, the table shows which items it can link to through the Links Editor, or can be linked from through a drag-and-drop operation.
Items that have only the standard links (Comments, Constraints, Dependees and Stereotypes) are not included in the Table.
Item
Items that can be Linked
Activity
Constraint (Applied, Precondition and Postcondition) and Operation (Specification)
Actor
Use Case
Association
IO Flow
Role
Atomic State
Use Case
Attribute
Slot
Board
Board Type
Task
Package. This is not a scoping link, for more information, see Linking a package with a board.
Board I/O Device
Board I/O Device Type
Board I/O Device Type
Board I/O Device
Board Type
Board
Central Buffer
State Diagram item (Atomic State, Concurrent State, Entry State, Exit State, Final State, Fork State, History State, Initial State, Join State, Junction State, Sequential State or Submachine State)
Change Note
Class, Increment and Use Case (all through the Purposes link type)
Column
Index
Channel
Class
Class
Change Note
Exception
Type Definition
Use Case
Concurrent State
Use Case
Constraint
Constraint Type
Constraint Type
Child Constraint Type
Constraint
Parent Constraint Type
Control Flow
IO Flow
Interruptible Activity Region
Database
Table
Data Store
State Diagram item (Atomic State, Concurrent State, Entry State, Exit State, Final State, Fork State, History State, Initial State, Join State, Junction State, Sequential State or Submachine State)
Data Type
Change Note
Exception
Type Definition
Use Case
Decision Node
Activity
Disk
Disk Type
Disk Type
Disk
Entry State
Use Case
Enumeration literal
Slot
Event
Operation
Event Flag
Class
Exit State
Use Case
Exception
Operation
Final State
Use Case
Fork State
Use Case
History State
Use Case
Increment
Change Note
Constraint
Previous Increment
Use Case
Index
Column
Initial State
Use Case
Input Pin
State Diagram item (Atomic State, Concurrent State, Entry State, Exit State, Final State, Fork State, History State, Initial State, Join State, Junction State, Sequential State or Submachine State)
Instance
Slot
Interface
Change Note
Exception
Type Definition
Use Case
Interface Device
Interface Device Type
Interface Device Type
Interface Device
IO Flow
Association, Control Flow, Exception Handler, IO Flow, Object Flow
Join State
Use Case
Junction State
Use Case
Mailbox
Class
Memory
Memory Type
Memory Type
Memory
Monitor
Class
Multidrop Bus
Multidrop Bus Type
Multidrop Bus Type
Multidrop Bus
Object Flow
IO Flow, Interruptible Activity Region
Operation
Event
Exception
Output Pin
State Diagram item (Atomic State, Concurrent State, Entry State, Exit State, Final State, Fork State, History State, Initial State, Join State, Junction State, Sequential State or Submachine State)
Package
Board.
Items that can be scoped to Packages.
Point-to-Point Connection
Point-to-Point Connection Type
Point-to-Point Connection Type
Point-to-Point Connection
Pool
Class
Processor
Processor Type
Processor Type
Processor
Script
Model Item Type
Semaphore
Class
Sequential State
Use Case
Signal
Change Note
Exception
Type Definition
Use Case
Slot
Attribute
Enumeration Literal
Instance
Stereotype
Model Item Type
Tag Definition
Submachine State
Use Case
Subsystem
Board
Disk
Interface Device
Multidrop Bus
Subsystem (Child)
Subsystem (Parent)
Synchronizer
Class
Table
Database
Tag Definition
Stereotype
Task
Board
Class
Timing Constraint
Constraint
Use Case
Actor
Change Note
Constraint
Increment
State Diagram item (Atomic State, Concurrent State, Entry State, Exit State, Final State, Fork State, History State, Initial State, Join State, Junction State, Sequential State or Submachine State)
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