UML Modeling Techniques > Object interaction modeling > Object Animator > How to... > Customize the presentation of an animation > Changing the icon that is used for an object (Object Animator)
  
Changing the icon that is used for an object (Object Animator)
1. Select the Object whose icon you want to change.
2. On the Edit menu, click Icon.
3. Select the bitmap you want to use, and then click OK.
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The graphic is stored in the database and is used in future Object Animation sessions.
You can right-click an object to access the Icon command.