3. If you are not using an existing Package as an Asset:
a. In Modeler, Right-click the Model or Package that is to own the Asset, point to New, and then click Package.
b. Type the name of the Asset, and then press the Enter key.
4. Right-click the Package you created, point to Applied Stereotypes, and then click Asset.
5. From the Asset you have created, create the child items that define that Asset.
The child items can include model items such as Interfaces, Ports, Classes, and Blocks. For more information, see
Asset mappings.
For the child items to be published they must be set as Public in the General tab of their Property Pages. Private items are not published, allowing you to control your 'Black/Gray-Box' boundary.
After creating and defining an Asset in Modeler, you can publish it to the Asset Library. For more information, see the related links below.