Animation Objects
 
Functions Introduced:
An animation object can be a part or an assembly. To create an animation object, call the function ProAnimobjectCreate() and pass as input the component path of the object to be animated. You must also supply the location of the animation object with respect to its immediate parent—not with respect to the top-level assembly. This distinction is important when the depth of the assembly hierarchy is greater than 1.
To delete an animation object, use the function ProAnimobjectDelete().
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