Manipulating Exploded States
Functions Introduced:
The function ProExpldstateCreate() creates a new exploded state based on the values of the following input arguments:
p_solid—Specifies the assembly in which the exploded state is created. This argument cannot be NULL.
name—Specifies the name of the exploded state. This argument also cannot be NULL.
p_move_arr—Specifies an array of ProExpldAnimMoveData objects.
Use the function ProExpldstateDelete() to delete a specified exploded state.
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