Manipulating Exploded States
Functions Introduced:
The function
ProExpldstateCreate() creates a new exploded state based on the values of the following input arguments:
• p_solid—Specifies the assembly in which the exploded state is created. This argument cannot be NULL.
• name—Specifies the name of the exploded state. This argument also cannot be NULL.
• p_move_arr—Specifies an array of ProExpldAnimMoveData objects.
Use the function
ProExpldstateDelete() to delete a specified exploded state.