User's Guide > Core: 3D Geometry > Curve and Edge Tessellation
Curve and Edge Tessellation
You can calculate tessellation for different types of geometry. The tessellation is made up of small lines (for edges and curves), or triangles (for surfaces and solid models).
Functions Introduced:
The function ProEdgeTessellationGet() enables you to invoke the algorithm that generates a sequence of lines from an arbitrary curved edge. This function provides the following outputs:
An array of the XYZ coordinates of the vertices between the tessellations
The two surfaces that neighbor the edge (as also provided by ProEdgeNeighborsGet()). If the edge is a single-sided edge, then the output argument returns only one surface.
An array of uv pairs for the tessellation vertices in the first neighboring surface
An array of uv pairs for the second neighboring surface
The number of tessellation vertices
The function ProCurveTessellationGet() retrieves the curve tessellation for a datum curve. It returns the number of tessellation points and a list of them.
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