Model-Based Definition > Model-Based Definition > Working with Model Properties > Materials > To Add and Assign an Appearance to a Material
  
To Add and Assign an Appearance to a Material
1. Click the Appearance tab in the Material Definition dialog box when creating a new material.
2. Click Chooser. The Appearances dialog box and the Material Appearance Editor dialog box open. The appearances in the global.dmt file are listed in the Available Appearances list in the Appearances dialog box.
3. To filter the list of appearances in the Available Appearances list by a specified name, type the name in the Apply Filter box and click Apply Filter.
4. Select the appearances that you want to add to the material in the Available Appearances list and move them to the Visible Appearances list.
5. Click OK. Alternatively, click Apply to apply changes without closing the Appearances dialog box. The appearances listed in the Visible Appearances list are displayed in the palette in the Material Appearance Editor dialog box and the Appearance tabbed page.
6. To assign an appearance as the default, select the appearance in the Appearance tabbed page and click Default. A red arrow appears next to the appearance indicating that the appearance is the default.
 
* If the material to which you have assigned an appearance is the default material that is assigned to the part, then the appearance is automatically applied to the part in the graphics window.
* However, if you have set the mat_assign_appearance configuration option to no, then the appearance is not applied to the model. The default for this option is yes.