SET_DEFAULT_MIXED_DISPLAY specifies the default mixed display options of future parts and assemblies.
+-----------<---------------+ | | ---->(SET_DEFAULT_MIXED_DISPLAY)--+--(:WIRE)----+--+--(:ON)---+----> | | | | +--(:SHADED)--+ +--(:OFF)--+ | | +--(:EDGED)---+ | | +--(:HIDDEN)--+
These options and settings affect the appearance of 3D assemblies and parts by manipulating their wire, edged, shaded and hidden settings (referred to from here on as WESH).
At initialization, default settings are set for the system WESH options. You can change these settings at any time using the SET_DEFAULT_MIXED_DISPLAY action routine.
When a part or assembly is created, it is assigned a copy of the default setting for each of the four WESH options, based on their value at the time of creation.
The effects of mixed display settings will only be seen when you turn on the :MIXED option, using the SET_SHOW action routine. This option is turned on or off on a viewport basis, so all the 3D elements in the viewport will be displayed using their mixed display options.
The modification of an entity's WESH options is controlled by the SET_MIXED_DISPLAY action routine. You can turn each option on or off, and the WESH options can be enabled or disabled. If the options are disabled, the options of higher level parcels (parent assemblies), are in effect.
You can propagate an assembly's WESH options to its child parts and assemblies, using the PROPAGATE_MIXED_DISPLAY action routine.
You can copy a part or assembly's mixed settings, and enabled flags, to another part or assembly, using the COPY_MIXED_DISPLAY action routine.
SET_DEFAULT_MIXED_DISPLAY :WIRE :OFF