Statistic
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Description
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Shapes
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Number drawn
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Bodies
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Number drawn. A shape can consist of one or more bodies.
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Cost
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Number of triangles drawn
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kCost/s
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Rate of triangles drawn per second, in thousands
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Stress
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Number that represents how hard the renderer worked to reach the target frame rate. A larger number indicates more stress.
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Target
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Target frame rate per second
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FPS
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Actual frame rate per second
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Time
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Total time in milliseconds to render the frame
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Cull
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Time in milliseconds to cull the data
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Draw
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Time in milliseconds to draw the triangles
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