Brush Setting | Description | Keyboard Shortcuts | ||
---|---|---|---|---|
Size | Controls the radius of the brush.
This setting is applicable to all the brushes in the Brush dialog box in the current session. | To reduce the brush size, press the Minus key (-). To increase the brush size, press the Plus key (+). | ||
Softness | Controls the softness gradient between the inner circle and the outer circle. This setting is applicable only to the selected brush. | To reduce the brush softness, press Ctrl + Minus (-). To increase the brush softness, press Ctrl + Plus (+). | ||
Intensity | Controls the effect of the brush on the vertices. This setting is applicable only to the selected brush. | To reduce the brush intensity, press Ctrl + Shift + Minus (-). To increase the brush intensity, press Ctrl + Shift + Plus (+). |
Brush | Function and Usage | ||||
---|---|---|---|---|---|
Select | Select mesh elements. • To select the elements, drag the pointer along the geometry. • To add more elements to the selection, press Ctrl and drag the pointer along the geometry. • To remove elements from the selection, press Alt and drag the pointer along the geometry.
| ||||
Erase | Remove or delete control mesh elements. • To remove the elements, drag the pointer along the geometry. • To delete the faces instead of edges, press Shift and drag the pointer along the geometry. | ||||
Reset | Reset the mesh changes that are made in the active resolution level.
| ||||
Pull | Pull or push vertices along their average surface normal. • To pull the vertices, drag them away from the surface. • To push the vertices, press Shift and drag the vertices towards the surface.
| ||||
Move | Move the vertices in screen space orientation. • To move the vertices, drag the pointer along the geometry. | ||||
Smooth | Smoothen the surface by averaging the location of vertices. • To smoothen the surface, drag the pointer along the surface.
| ||||
Inflate | Inflate or deflate a beam-like geometry. • To inflate, select the beam-like geometry. Each vertex in the selected area moves away from the surface along its normal. • To deflate, press Shift and select the beam-like geometry. Each vertex in the selected area moves towards the surface along its normal. | ||||
Flatten | Planarize surfaces by flattening vertices to sampled orientation. To flatten, do the following: 1. Select the geometry or a datum plane to sample an orientation.
2. In the By Angle box, specify the angle that indicates brush influence limit.
3. Drag the pointer along the surface to flatten it. | ||||
Attach | Connect shape vertices to the selected triangulated mesh. To attach, do the following: • Click Attach and select the triangulation geometry.
|