About Scene Information
On the Render Studio tab, click > to open an Information window containing the real-time rendering information.
• FPS—Number of frames sent via TraverseFlush. The time taken for every successful TraverseFlush callback is averaged across the last ten frames to calculate the frames per second.
• Time—Time it takes for the renderer to process the current image. It is reset when the renderer restarts for any reason such as when the camera is moved or real-time settings are changed.
• Samples—More samples result in better quality, accurate reflections and shadows. The image gets more realistic as samples approach infinity.
• Triangles—Number of triangles active in the current rendering.
• Resolution—Resolution of the current image.
• FOV—Field of view of the current camera.
• Unit—Measurement unit of the scene.