Surfacing > Freestyle > Performing Resolution and Subdivision > Propagation of Mesh Selection in the Resolution Mode
Propagation of Mesh Selection in the Resolution Mode
The following selections explains how the selected mesh element retains the selection intent when resolution is applied.
Shape selection—All the elements of the shape retain the selection at all resolution levels.
Face selection—The derived faces retain the selection at all resolution levels. The selected faces are located within the boundaries of the original parent face.
Resolution not applied
Resolution Level 1
Resolution Level 3
Edge selection—The derived edges retain the selection at all resolution levels. The selected edges are located within the boundaries of the original parent edge.
Resolution not applied
Resolution Level 1
Resolution Level 3
Vertex selection—The derived vertex retains the selection at all resolution levels. The selected vertex at a resolution level is a child vertex of the original parent vertex.
Resolution not applied
Resolution Level 1
Resolution Level 3
Selection of multiple vertices—The vertices retain the selection at all resolution levels. The selected vertices are derived from the original parent vertices.
Selection of different types of elements—All selected elements retain the selection at all resolution levels.
Resolution not applied
Resolution Level 1
Resolution Level 3
Reverse propagation of selection intent
To retain the selection intent while switching to a lower resolution, you must select all such elements that will constitute the element at a lower level.
Not selecting all the required elements at a higher resolution level results in the loss of selection when you switch to a lower resolution level.