About the 3D Contact User Interface
The 3D Contact tab consists of tabs, commands, and shortcut menus. A 3D contact is represented by on the Mechanism Model Tree. Click 3D Contacts to create or edit a 3D contact.
Commands
References—Select contact references:
Click in the Contact 1 box to select references for the first contact.
Click in the Contact 2 box to select references for the second contact.
Vertex Radius—When you select a vertex, type a radius value in the box.
Under Friction, select an option from the list to define a 3D contact with friction or with no friction. When you define a 3D contact with friction, type a value for the coefficient of static friction, or the coefficient of kinetic friction.
Tabs
References (open by default)—Displays the selected contact references, and the vertex radius if one contact reference is a vertex. The default vertex radius is 2.5% of the size of the part's bounding box.
Full Geom—Specifies that the selected references are treated as complete geometric objects.
Contact Reference 1—Displays the selected references for the first contact. Click to flip the contact surface side.
Contact Reference 2—Displays the selected references for the second contact. Click to flip the contact surface side.
Vertex Radius—When you select a vertex, type a radius value in the box.
Contact—Displays the Side 1 Contact Properties and the Side 2 Contact Properties. Select an option from the list.
Select material—Click More to select a material to use.
Use values—Type values for Poisson's ratio, Young's modulus, and Damping.
Properties—Displays the name of the 3D contact. Click to open feature information in the browser.