To Create a Body Skeleton
1. Create a motion skeleton if none exists.
2. In the Model Tree, right-click the newly created, or an existing motion skeleton, and choose Activate from the shortcut menu.
3. Create or insert a design skeleton in the motion skeleton.
4. Click Create. The Create Component dialog box opens.
5. Select Skeleton Model from the Type list and Body from the Sub-type list.
6. Click OK. The Creation Options dialog box opens.
7. Select a Creation Method:
Copy from existing—Copy the body skeleton geometry from an existing skeleton part in the assembly. Click Browse to select the part to copy.
Empty—Create a body skeleton with no geometry.
8. Click OK. The Body Definition dialog box opens.
9. Select one or more chains in the motion skeleton to define the part geometry.
10. Click Details to open the Chain dialog box.
For more information on chains, search the Help Center.
11. Click More to expand the dialog box to select Surface Sets and Misc Refs. The Misc Refs collector will contain motion axis and datum plane references after the body is created.
12. Click Details to open the Surface Sets dialog box.
For more information on surface sets, search the Help Center.
13. Click the Use connections in placement definition check box and click Update. Connection definitions appear in the table. There are no connection definitions for the first body created. It is created with a default constraint as a ground body.
14. To change the type of connection, click the relevant cell in the table and select a different connection from the list.
15. Check the Invoke component placement dialog check box to edit the placement definition in the Component Placement tab.
16. Click .