Multibody Part Design—Basics
Creo supports more efficient and flexible part design for easier handling of distinct geometric volumes and partial operations, for improved usability.
User Interface Location:
Click Model > Body
In the Model Tree
Options in various tools
Release: Creo Parametric 7.0.0.0
Watch a Video on the Learning Connector
What is the benefit of this enhancement?
Creo supports a new body concept and object type to separately manage, visualize, and design geometric volumes in the part design environment. This provides more efficient and flexible workflows for part design that are based on Booleans, Split, and other operations. Basic information and operations related to bodies follow:
Bodies appear in the Model Tree under Bodies. You can control the appearance of bodies in the Model Tree by clicking Tree Filters > Model Tree Items > Body. For example, you can control the appearance of certain characteristics, including the Material subnode for multimaterial parts, and additional subnodes showing features that are contributing to a body.
Use geometry creation tools to control the addition of geometry to a body and to control which bodies are affected by geometry removal.
Default body logic automatically fills body references in body collectors to the default body. The default body is marked with a blue star and is automatically set in typical workflows. You can also set the default body manually from the body mini toolbar. The default body concept along with other body functionality preserves the supported workflows in a single body model.
Apply appearances to bodies. By default, all geometry of a body is visualized using the body appearance. Appearances that you assign to individual surfaces are applied on top of the body appearance.
Show or hide bodies and their geometry independently to make it easier to visualize the relevant design context at any time.
Use Boolean operations as a method to modify body geometry by clicking Model > Boolean Operations and then clicking Merge, Subtract, or Intersect.
Click Model > Split Body to modify body geometry by dividing entire bodies into smaller bodies.
Create a new empty body and assign geometry to it in subsequent design steps.
Right-click a body and select Rename to rename it to a user-defined name. Body names must be unique within a part.
Use the Remove Body command to remove a body as a feature in the Model Tree. Permanently delete empty bodies that are no longer referenced by any feature, using the Delete command in the shortcut menu.
Select Edit References to work with body references as you would with other feature references.
Additional Information
Find additional information about multibody models, including configuration options and some limitations, in Part Modeling and other sections of the Help.
Tips:
None.
Does this replace existing functionality?
No.