Surfacing > Freestyle > Glossary
A graphical tool to manipulate and scale mesh elements on the control mesh. The resultant changes to the geometry are displayed dynamically in the graphics window. The axes of the dragger are referred to as handles. The dragger supports linear, planar, and free translations, and angular movements for the control mesh manipulation. It provides translation, rotation, and orientation draggers for easy movement or rotation. The dragger also supports linear, planar, and 3D scaling.
control mesh
A collection of vertices, edges, and quad faces that define the shape of a polyhedral object in solid modeling.
Two faces that are connected by a common edge. By default, the doublet is deleted when the shared edge is deleted.
extrude length
The length of the shortest edge of the selected mesh elements.
freestyle feature
A feature that creates a quilt by subdividing and manipulating a control mesh.
hard crease
A surface manipulation operation that sharpens the edges and generates a hard edge between the surfaces.
mesh element
A face, edge, or a vertex of the polygonal control mesh.
A simple geometric shape such as a cube, cylinder, sphere, cone, or a torus that helps in modeling other geometric shapes and forms.
A display mode in which the shape appears with smoother surfaces. When in Resolution mode, you can manipulate the mesh by scaling or transforming but cannot perform operations that add vertices. The control mesh remains the same.
An object in a Freestyle feature that is created or imported into the feature. A simple primitive is considered as shape when added to the feature. A Freestyle feature can have multiple shapes.
soft crease
A surface manipulation operation that creates smooth and tighter transitions between surfaces.
Subdivides the existing control mesh to refine it. Subdividing results in additional vertices. As a result, the complexity of the control mesh increases.
quad face
A closed set of vertices with four edges.