About the Color Editor
Colors are used to define material and light properties. Use the Color Editor dialog box to create and modify colors and to customize the display of geometric items such as curves and surfaces and interface items such as fonts and background. You can access the Color Editor dialog box by clicking a color swatch on the Appearances Manager, Appearance Editor Model Appearance Editor or the Lights tab in the Scene Editor dialog box.
The Color Editor dialog box contains the following elements:
Color Wheel—Used to select a color and its brightness level.
Blending Palette—Used to make a continuous blend of up to four colors.
RGB—Use the red, green, and blue sliders or type value in the box to select a color. The RGB values range from 0 to 255. Set all three RGB values to 0 to produce black, and set them to 255 to define white color.
HSV—Uses the hue, saturation, and brightness values to select colors. Hue defines the dominant spectral color, while saturation determines the color concentration. Brightness controls the lightness and darkness of the color. The hue values range from 0 and 360, while saturation and brightness values range from 0 to 100 percent.
To Select and Mix Colors
1. Click Tools > Appearances Manager. The Appearance Manager dialog box opens.
2. In the My Appearances palette, click the required appearance.
3. In the Properties tab click the color swatch. The Color Editor dialog box opens.
4. Expand Color wheel or Blending palette. Select a new color using the color wheel for hue, saturation, and brightness (HSV) values or the color box for red, green, and blue (RGB) values.
If you select both the RGB and HSV sliders, you can mix colors using both color models.
If you use the Color wheel to define a color, click in the wheel to choose a hue and then click the brightness bar below it to fully define the color.
If you use the Blending palette, click a corner of the palette and then choose a color from the color wheel to use for blending. Click the black bar between two corners to change both colors at the same time. This allows you to define one-dimensional linear color ramps.
5. Click OK when you have finished defining the color.
To Create an Appearance Color
1. Click Tools > Appearances Manager. The Appearances Manager dialog box opens.
2. Click or right click on an existing appearance in the My Appearances palette and select New to create a new appearance. A copy of the selected appearance is made available for modification.
3. If required, specify a name for the copy of the appearance.
4. In the Properties tab click the Color swatch. The Color Editor dialog box opens.
5. Use the Color Editor to define a color.
6. Click OK to return to the Appearance Manager.
7. Adjust the options in the Appearance Manager dialog box to fully define the appearance.
* 
You can load an existing color.map file from the pre Wildfire Pro/ENGINEER release using the Appearances Manager dialog box or by specifying the color.map file as a value for the pro_colormap_path environment variable in the config.pro file.
Was this helpful?