Property
|
JavaScript
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Type
|
Description
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Audio Source
|
audiosrc
|
string
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To include audio, you can do one of the following: • Click next to the field to add a new audio file. • Enter or copy and paste an audio URL directly into the field. • Select an audio file from the drop-down menu. For information about linking to remote media, see Link to Remote Media. |
Show Controls
|
showcontrols
|
boolean
|
Select whether or not to show the controls.
|
Preload
|
preload
|
string
|
Select what is preloaded:
• Content
• Metadata Only
• None
|
Playing
|
isPlaying
|
boolean
|
Indicates whether the audio is playing.
|
Service
|
JavaScript
|
Description
|
Play
|
play
|
Bindable service that plays audio.
|
Pause
|
pause
|
Bindable service that pauses the audio.
|
Event
|
JavaScript
|
Description
|
Play Started
|
playStarted
|
Triggered when the audio begins.
|
Play Paused
|
playPaused
|
Triggered when the audio is paused.
|
Play Ended
|
playEnded
|
Triggered when the audio ends.
|
Minimum Steps Required for Use
|
What It Looks Like
|
||
1. Drag and drop an Audio widget onto the canvas.
2. Select or add an audio resource in the Audio Source field.
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