Design Animation > Design Animation > Creating an Animation > Creating Key Frame Sequences > To Define a Key Frame Sequence
  
To Define a Key Frame Sequence
1. Click Key Frame Sequence. The Key Frame Sequences dialog box opens.
2. Click New. The Key Frame Sequence dialog box opens.
3. Enter a name for the sequence. The default name is KFS#, where # is a number that increments as you add sequences.
4. To use a reference other than the ground body, click next to Reference Body and select a reference.
5. Select a snapshot from the list, or click to create a new snapshot. The Drag dialog box opens to capture a new snapshot.
6. Click to see your model in the selected snapshot.
 
* To correctly capture directional movement when taking snapshots of a rotating body, make sure all the snapshots are within a range of 180°. Alternatively, add a servo motor.
7. Enter a time for the snapshot and press ENTER. If you want to change the initial snapshot in a sequence (time = 0), you must remove it before defining a new snapshot with time = 0. For any other snapshot time, you can simply select the snapshot and change the time.
8. Click . The snapshot is listed according to time.
9. Select Linear or Smooth as an interpolation method. This specifies the way the snapshots are combined into an animation.
10. Click the Bodies tab to define how the bodies in your model are used in the key frame sequence.
11. If you have changed the constraints associated with any of the snapshots in your key frame sequence, click Regenerate. The key frame sequence is regenerated with the new snapshot constraints.
 
* Remember to include your sequence in an animation.