Part Modeling > Tweak Features > Local Pushes > About Local Pushes
  
About Local Pushes
Sketching a local push boundary is different from all other sketches in that the system displays a rubber band rectangle instead of a rubber band line when you click the left mouse button. All other sketcher options are identical when creating a local push.
You can create multiple boundaries for the local push. To sketch a rectangular local push boundary, do the following:
1. Locate the pointer on the sketching grid and click the left mouse button. The system displays a pick box.
2. Enclose the desired area within the selection rectangle and click the left mouse button. This region can extend beyond the surface.
The system always prompts for a surface for placement of the local push for two reasons:
Local pushes can be sketched across surface boundaries and can be created on more than one surface.
The surface that is the sketching plane does not necessarily have to be the surface upon which the local push is placed. The local push is placed upon the surface that is selected after the prompt.
Defining the Local Push Height
After you create the local push, the system gives it a default height, measured from the sketching plane.
You can modify this parameter to create the desired deformation of the surface. A positive value deforms the local push out from the part surface, while a negative value deforms it into the surface of the part.